获取render以及actor
渲染串口可以添加多个render
vtkScalarBarActor* scalarBar = nullptr;
vtkRendererCollection* renderers = ui->widget_color->GetRenderWindow()->GetRenderers();
renderers->InitTraversal();
while (vtkRenderer* renderer = renderers->GetNextItem()) {
vtkActorCollection* actors = renderer->GetActors();
actors->InitTraversal();
while (vtkActor* actor = actors->GetNextItem()) {
scalarBar = vtkScalarBarActor::SafeDownCast(actor);
if (scalarBar) {
break;
}
}
}